


Update 2 - Due some requests, Dawnbreaker and Mace of Molag Bal nerfed alittle. Update 1 - Due some requests, Spellbreaker was changed back to Heavy. If you liked, please don't forget to rank it and thumbs up. Valendrung - Big damage boost, Critical hit damage boost, Speed boost (Still slow, its still a hammer :P). Spellbreaker (shield) - Armor boost, less weight. Daedric Museum of Artifacts Published find a safe place to store and display your accumulated Daedric artifacts.

skyrim-special-edition daedric-museum-of. Mehrunes Razor - Damage and Critical dmg boost. In this little mod I have rebalanced the daedric artifacts to be roughly 4 times as r/skyrimmods - Mod release You Are Not A Novice - Higher Level. Mace of Molag Bal - Damage boost, Critical hit damage boost, little speed bonus. If I made a weapon/armor too strong or still not worthy of using, please report it in the comments :)ĭawnbreaker - Faster, Damage boost, Critical hit damage boostĮbony Blade - Damage boost, Little speed bonus, Critical hit damage boost, ignore weapon res. Now, this doesnt make the weapons OP or something, just makes them worthy of using as they should be. So, this mod simply makes those weapons and armor stronger, so that if you want to use the Mace of Molag Bal for exemple but you couldn't because of the low damge, now it should do more damage and have better effects that'll make it worthy of using. One of the complains about Skyrim was that the weapons/armor that you get from Daedric quests, that are supposed to be strong by the lore, arent really strong as they should be and you can easly get to higher damage with "regular" weapons, such as Daedric or Dragonscale.
